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2007 AKA Southern Region - RULES (Summary)
NASKA Rules
COMPETITOR: Each competitor must present him/herself to the
referee suitably attired with proper uniform and equipment and
physically prepared to compete. If he/she is not prepared to
compete as deemed by the center referee, the competitor may be
penalized for delay of time.
DELAY OF TIME PENALTY: Sparring: An automatic warning will be
issued to the competitor. A penalty point will be issued for each
minute the competitor is not properly ready to compete. Upon 3
penalty points the offending competitor will be disqualified. Form:
.01 points will be deducted from the offending competitor's
final score. Each minute the competitor is not ready to compete, .01
points will be deducted for his/her final score. If a competitor is
still not ready to compete after 3 minutes, he/she will be
disqualified.
RANK RULE: A competitor must compete at the highest belt level they
have earned in the martial arts. A competitor can never compete in
a division of which he/she had not earned that rank. Once a
competitor competes as a black belt legally, he/she must always
compete as a back belt. A competitor can never compete in a lower
belt division than the level of belt he/she has earned in the
Martial Arts.
PROOF OF AGE RULE: All competitors must have a proof of age
document. If there is a legitimate reason to question a competitor's
age, he/she must present a proof of age (birth certificate, driver's
license, or other acceptable documents) to prove his/her age.
LEGAL AGE RULE: All competitors have the option of competing in the
same division all year long for rating purposes, by establishing a
legal competition age for the year. The age a competitor is on June
30th of the current competition year is their legal
competition age for that year. They can compete all year at that age
so he/she can earn rating points in one age division all year. A
competitor can always compete in his/her chronological age.
UNIFORM: All competitors must wear a complete (top and bottom)
traditional or professional sport karate (Kung Fu, Tae Kwon Do,
etc.) uniform in a good state of repair. The appropriate color belt
or sash must be worn in competition. Sparring: All sparring
uniforms must have sleeves that reach at least to the middle of the
forearm. No T-shirts, sweats, tank tops or shoes are allowed in the
sparring divisions. Form & Weapons: T-shirts, tank tops and
sweatshirts are allowed in form if they are part of the competitor's
official school uniform. Uniforms in the form and weapons divisions
are allowed more liberties because form is not one-on-one
competition where the uniform could cause a decisive disadvantage or
advantage to a competitor. Removal of the uniform top is allowed if
the removal is considered relevant to the artistic expression or
safety of the competitor. Shoes may be worn in form competition if
they do not damage or mark the competition floor.
COMPETITOR RESPONSIBILITIES: It is the responsibility of the
competitor to know the rules and be ready for competition when
called to do so. He/she must be suitably attired, weighed-in and at
the appropriate ring when competition begins. Three calls will be
made for competition at ringside. If the competitor is not at
his/her ring ready to compete when competition begins, he/she will
not be able to compete (see delay of time rule). If a competitor
leaves the ring after the competition begins and is not present when
his/her name is called to compete, his/her name will be called three
times at ringside. If he/she is still not present to compete,
he/she will be disqualified (see delay of time rule).
REQUIRED AND RECOMMENDED SAFETY EQUIPMENT: NASKA approved
headgear; hand and footpads, mouthpieces and groin cups (for male
competitors only) (chest guards recommended by AKA for all competitors 17 year old and younger)
are mandatory for all competitors in sparring divisions. The
competitor's equipment will be checked and if it is deemed unsafe,
he/she will be asked to change the equipment before he/she can
compete. Hand Pads: A soft padded surface must cover the
fingers, wrist and any striking surface of the hand. Foot Pads:
A soft padded surface must cover the instep, sides, toes, ankle and
back of the heel of the foot. The bottom of the foot does not have
to be padded. (NASKA has approved the use of "Ringstar
sparring shoes in all sparring divisions, with the same stipulations
placed on other approved sparring gear.) Head Gear: The front,
sides and back of the head must be covered by a soft padded surface.
* (This (chest protector and face shield) is recommended, but not
required for AKA Southern Competition...however the face shield in
particular is a good idea~New for 2006: NASKA is requiring a face shield for all
competitors 17 yrs. & under. Chest Guard: All 17 and younger
competitors must wear an approved chest protector in sparring. The
chest guard must sufficiently cover the abdomen and upper chest such
that the sternum is completely protected. Rib guards that cover only
the abdomen area are not approved chest guards.) Insufficiently
padded gloves, foot, chest and head hear will not be allowed.
Equipment must be in a good state of repair and must be free of
heavy taping, tears or any other repairs that may cause injury. The
tournament's official rules arbitrator ultimately determines the
approval or denial of the equipment. A properly fitted mouthpiece is
required. Shin pads and rib/chest guards are highly recommended for
additional safety to all sparring competitors.
REFEREES: The referee is the most experienced official in the ring
and is thoroughly versed on the rules and order of competition.
He/she promotes the safety of the competitors, enforces the rules
and ensures fair play. To this end, he/she starts and stops the
match, awards points, makes penalty decisions, administrates the
voting of the other judges, communicates clearly with the
scorekeeper and timekeeper, and announces the winner of each match.
Added Powers of the Referee: 1) Match starts and ends only with
his/her command (not the command of the timekeeper); 2) Has final
decision on any disputes on score; 3) Has the power to issue
warnings and award penalty points without a majority decision: 4)
Can overrule a majority call only to issue a warning or a penalty
point: 5) Automatically has power to disqualify a competitor who
receives (3) penalty points; 6) Has power to issue time-outs. A
competitor can ask for a time-out, but it is the determination of
the referee to issue one. The disqualification of a competitor,
where disqualification is not automatic, is determined only by a
majority vote of the judges.
OFFICIALS: Each ring should have a REFEREE, two to four JUDGES, a
TIMEKEEPER and a SCOREKEEPER. The judges call points and rule
infractions as they see them. They also vote on disqualifications.
The referee also calls points and rules infractions but is also in
compete control of the ring and ring personnel. Referees make all
final decisions on penalty points and warnings (except for
disqualifications) but can consult judges before making their
decisions. It is the majority vote of the judges and referee that
determines a scoring point and a disqualification.
CALLS AN OFFICIAL MAY MAKE: When the referee believes there has
been a significant exchange of techniques, or when signaled to do so
by a corner a judge/s, he/she shall call out the word, "STOP!"
in a loud voice. The referee shall then returns the competitors to
their starting marks and addresses the judges by saying "JUDGES
CALL!" All judges and the center referee cast their votes
simultaneously and assertively in the following manner.
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1.
Judge Sees a Point - He/she should hold up both colors or
hold up one arm if colors are not being used. At the same
time, he/she yells out the word "CALL!" in a loud, clear
voice to let the referee know he/she has a call.
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2.
Point Calling - When signaled by the referee (referee says
"Judges Call" in a loud clear voice) a judge raises the
appropriate color (red or white usually) if colors are being
used or points to the competitor who scores the point. If a
competitor scores a two point kick, the officials should
hold up or point with two fingers (index and middle
fingers). If only one point is being called, the judge
should point with only one finger (Index finger).
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3.
No Point Scored - An official crosses his/her wrist at waist
level or holds both colors down to indicate that he/she
believes that a point was not scored.
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4.
Did Not See If A Point Was Scored - The officials holds
his/her hand over his/her eyes indicating that he/she could
not see whether a point was scored or not. Indicates the
official was not in position to see if a point scored. (When
using this signal, it has the same effect as saying "no
point", but it indicates to the referee, competitors and
fans the reason why you are not calling the point).
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5.
Clash - Officials make a motion as though they are hitting
both fists together, indicating that both competitors scored
at the same time.
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6.
Penalty - The judge waves the color of the offending
competitor in a circular motion. If no colors are used the
judge waves the hand and arm in a circular motion while
pointing at the offending competitor.
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7.
Disqualification - A disqualification vote is taken
separately from any other vote. When a disqualification vote
is asked for, the referee will say, "JUDGES CALL". The
judges will then hold the color or point to the competitor
who is to be disqualified. If the judge does not feel the
competitor should be disqualified, he/she crosses his/her
wrist or holds both colors down at waist level.
LATE CALLS: All officials should make their calls at the same
time. If, in the opinion of the referee, the corner judges are
making a late call intentionally, the referee can disqualify the
call and/or judge (noise not allowing the judges to hear the
referee and the honest mistake of raising the wrong color or
pointing at the wrong competitor should be taken into
consideration not to disqualify the call or judge).
NUMBER OF OFFICIALS: Two NASKA certified judges and one NASKA
certified referee is allowed in all Black Belt weapon, form and
sparring divisions. If the approved certified judges and referees
are not available, four judges and one referee are required in all
black belt form and weapon divisions. At least two judges and one
referee are required in all sparring divisions and under black belt
form and weapon divisions.
REMOVAL OF OFFICIALS: If a competitor feels that an official should
be removed from a form or weapon division for good reason, he/she
must file a protest before the division begins. If a competitor
feels that an official should be removed form a sparring division,
he/she may file a protest at any time. It is totally up to the
center referee and the rules arbitrator to determine if an official
should be removed.
PROTEST: A competitor has the right to protest an infraction of the
rules or if a possible mistake was made (not a judgment call). If a
competitor wishes to protest, he/she should first let the referee
know he/she believes there has been an infraction of the rules or a
mistake has been made. The referee will summon the arbitrator to the
ring (if the referee cannot properly settle the protest to the
players satisfaction) to render a decision. All protests must be
made in an orderly, proper and sportsmanlike manner. All protests
must be made immediately. Protests are not allowed once competition
has resumed (after the fact protest). A competitor may be penalized
or even disqualified if he/she is protesting improperly or without
proper cause.
LATE ENTRIES: Once a division has started (the first competitor
has started his/her form/weapon routine or the first divisional
fight has started) no competitor/s can be added to that division.
BE ON TIME!
THE
RING: The size of the fighting and form adult black belt rings shall
be approximately 20' x 20'. Starting lines should be marked
approximately six feet apart in the middle of the ring.
Additionally, each ring should be posted with a ring number visible
to competitors, officials, and medical personnel from across the
floor. All youth and under black belt adult rings shall be a minimum
of 16' x 16' approximately.
WEIGHING-IN: It is mandatory for all adult fighting competitors -
who are in weighed divisions - to weigh in before competition. Only
one official weigh-in is required. All competitors must fight in
his/her weight division. A competitor cannot fight up or down in
another weight division for which he/she has not made the proper
weight. It is the responsibility of the tournament personnel to
weigh and properly record the competitor's weight. If a competitor
is caught falsifying their weight, they may be disqualified.
ORDER OF COMPETITION: Form: Once the final call for the form and
weapon divisions has been made at ring side and the divisional seeds
have been taken out (if seeding is required) the competition cards
will be collected and shuffled thoroughly. The competitor cards
will then be drawn randomly for the order of competition. The first
three competitors will perform before any scores are awarded. After
the third competitor is finished, the first competitor will be
called to come back for scoring followed by the second and third
competitors. All competitors in the division will be judged in
comparison to these first three competitors Sparring: Once the
final call for the sparring division has been made at ring side and
the seeds have been taken out (if seeding is required) the division
is ready to be set up. The competition cards should be collected and
counted (if competition cards are not used, count the competitors)
to see if byes are needed. If byes are needed, they will be picked
randomly (See bye chart to see how many byes are needed). Matches
should always be selected by random, but certain allowances
may be given to competitors from the same school or team that is
matched up in the first round of competition. They may be separated
randomly from each other in the first round if possible.
(Competitors cannot pick whom they want or do not want to fight.)
In the
youth division, the competitors should be lined up by height
(Smallest to the tallest) and split into tall and short divisions if
required or offered. Determining tall and short divisions is for
safety reasons, not just to split the division equally. A true break
in size should be found to determine the taller competitors from the
shorter competitors. Once the tall and short divisions are
determined by height, determine who fights whom by random draw.
Consideration should be given to competitors who are from the same
school or team that have been drawn to fight each other in the first
round.
SEEDING: SIX seeds can be offered in form and weapons divisions.
The four highest rated NASKA world competitors in world rated
tournaments and the four highest rated NASKA national competitors at
national rated tournaments who are present in the division will go
last in the division in the reverse order of his/her rating. The 5th
and 6th rated competitors are selected from the
associated regional ratings organization (if being used). A maximum
of 6 competitors can be seeded. If there is less than four rated
world or national seeds present, regional seeds can be used to
select 6 seeds. If any six rated competitors are not present, you
need only seed the rated competitors who are present. The only
exception to this rule is at the beginning of the year before
current ratings have been established (first three world
tournaments), you should, if additional world or national seeds are
needed to reach four, use competitors who were rated in a lower age
group and are now required to move into the older age group at the
beginning of the new season (This exception does not apply when
youth are moving into adult divisions). These seeds would be seeded
after the current world or nationals seeds of that division.
Sparring: Pick the four highest world/national rated competitors in
the division to be your four seeds. The four seeds will be taken out
and not bracketed until the ring gets down to the final four. The
four seeds will then be bracketed with the final four in the
following order: Place the number one seed in the first bracket,
place the number two seed in the eighth bracket, place the number
three seed in the sixth bracket and place the number four seed in
the fourth bracket (#1 and #4 seeds are always in the top half of
the bracket and #2 and #3 seeds are always in the bottom half of the
bracket). If there are less than four seeds in a sparring division
and by using byes the seeded competitors can move into the final
eight brackets, additional seeds to make four are not needed. If
additional seeds are needed, the additional seeds will be taken
first; from world/national rated competitors who are moving into an
older age division (Does not apply when youth are moving into adult
divisions), second; from the associated regional ratings, third; the
national ratings, and fourth; rated competitors who are moving into
a heavier or lighter weight division. If additional seeds are still
needed after using all of the above, a random draw is used to select
the needed seeds.
SPARRING RULES
LENGTH
OF MATCH: Two minute running time unless five points are scored
before time has expired. If a match is tied at the end of two
minutes, sudden victory (first person to score a point) overtime
period will determine the match.
POINT VALUES AND WINNER DETERMINATION: All legal hand techniques
that score will be awarded one (1) point. All legal kicking
techniques that score will be awarded two (2) points. All penalty
points awarded will be awarded one (1) point. The competitor who
earns five (5) points by the end of the two minutes or whoever is
ahead at the end of the two minutes is declared the winner. **New
for 2004: All semi final black belt matches (final four) will
use a 5 point spread to determining the winner or whoever is ahead
at the end of two minutes. All grand championship matches are two
minute running time and total points.
MARJORITY VOTE: Points are awarded by a majority vote of all
judges. The majority of judges do not have to agree on the same
technique being scored, only that a point was scored. A
majority of the judges calling the point must call a two
(2)-point kick before two points can be awarded. Otherwise only
one point is awarded.
WHAT IS A POINT: A point is a controlled legal sport karate
technique scored by a competitor in-bounds and up-right (not
considered down) without time being called that strikes a competitor
with the allowable amount of focused touch contact to a legal target
area.
LEGAL TARGET AREAS: Entire head and face, ribs, chest, abdomen,
collarbone and kidneys. ILLEGAL TARGET AREAS: Spine, back of
neck, throat, sides of the neck, groin, legs, knees and back.
NON-TARGET AREAS: Hips, shoulders, buttocks, arms, and feet.
LEGAL TECHNIQUES: Legal techniques are all controlled sport
karate techniques, except those listed as illegal. ILLEGAL
TECNIQUES: Head butts, hair pulls, bites, scratches, elbows,
knees, eye attacks of any kind, take downs on a hard surface floor,
ground fighting on a hard surface, any stomps or kicks to the head
of a downed competitor, slapping, grabbing for more than one second,
uncontrolled blind techniques, any uncontrolled throws, takedowns or
sweeps and any other uncontrolled dangerous techniques that are
deemed unsafe in sport karate.
GRABBING: A competitor may grab the uniform top of his/her opponent
in an attempt to score with a sport karate technique for only one
second (immediately), after which time he/she must
release the uniform. Likewise, the uniform pants may be grabbed for
one second to an upright opponent in an attempt to score.
SWEEPS, TAKEDOWNS, GRABS AND GROUND FIGHTING: Sweeps not to take
down an opponent, but only to obstruct the balance so as to follow
up with a sport karate technique can only be executed to the back of
the front leg at mid-calf or below. A sweep must be deemed a proper
sweep and not a kick, to be legal. Controlled Takedowns and sweeps
that are meant to take down an opponent are allowed only a declared
apporved padded surface. A point is only given when the legal sweep
or takedown is effectively and legally followed up with an
appropriate sport karate technique immediately . Only a
hand technique or a carefully controlled kick or stomp to the body
will be allowed on a downed competitor. One Foot must be on the
ground throughout the stomp or kick. Never, under any
circumstances, may a competitor stomp or kick to the head of a
downed competitor.
LIGHT TOUCH CONTACT: Means there is no penetration or visible
movement of the competitor as a result of the contact. Light touch
is required to all legal target areas in all black belt sparring
divisions. . Light touch contact to the face of all youth and under
black belt adult competitors is up to the governing regional
association. Light touch contact is allowed to the face shield of a
head gear.
MODERATE TOUCH CONTACT: Means slight penetration or slight
target movement. Moderate touch contact may be made to all legal
target areas except the headgear, face shield and face.
WARNINGS AND PENALTIES: One and only one warning is allowed for
breaking the rules before a penalty point is awarded. After the
first warning is given, a penalty point is awarded for each and
every rules violation. If a competitor receives four warnings (three
penalty points) in any one match, he/she will be disqualified. If
the severity of the first rules violation is deemed by the referee
to be too severe, a penalty point can be issued immediately.
Other
Penalty Rules: A competitor cannot be penalized and still receive a
point on the same call. A competitor can receive a point for a
proper technique and another point from a penalty
call
against his/her competitor (two points awarded). If, in the opinion
of the referee and/or the medical personnel, a competitor cannot
continue because of an injury caused by an illegal penalized attack
executed by his/her competitor, the offending competitor shall be
automatically disqualified.
Other
Cause for Penalization: Attacking illegal and non-target areas,
using illegal techniques, running out of the ring to avoid fighting,
falling to the floor to avoid fighting, continuing after being
ordered to stop, excessive stalling, blind, negligent or reckless
attacks, uncontrolled techniques, showing unsportsmanlike behavior
by the competitor, his/her coaches, friends, etc., excessive
contact, and delay of time are examples of possible penalization.
DISQUALIFICATION: Requires a majority vote by all officials, unless
it is an automatic disqualification. Non-Competing Penalty: If,
in the majority opinion of the officials, it is considered that the
competitors are not making an obvious attempt to fight in the true
spirit of competition, both competitors will be warned and if it
continues, will be disqualified. Wrong Division: If any
competitor competes in a division he/she does not qualify to compete
in due to age, weight, rank, gender, style, etc., he/she will be
disqualified.
COACHING: The luxury of having a coach is something that most
competitors do not have access to. Therefore, it sometimes can
become an unfair advantage over a competitor who does not have a
coach. The rules are made and enforced so no one competitor has an
advantage or disadvantage over another competitor. Therefore,
coaching is allowed but only under the following guidelines:
1. Never,
at any time, can a coach enter the ring without the referee's
permission, 2. No abusive, violent, unsportsmanlike or overzealous
coaching; 3. Coaches cannot ask for a time out (only the competitor
may ask for a time out), 4. Coaches can never, at any time,
interfere with the proper running of the ring or the decisions of
the judges. A Coach is defined as anyone who is trying to help
one competitor in anyway. A coach could be but is not limited to a
friend, parent, team mate or official coach. The center referee
can issue a warning to a competitor for each time his/her coach is
interfering with a match or disrupting fair play between
contestants. A referee can ask for a disqualification of a contest,
but requires a majority vote of all judges.
OUT-OF-BOUNDS: A competitor is out-of-bounds as soon as he/she
does not have at least one foot touching inside or on the boundary
line. An out of bounds competitor cannot score a point while out
of bounds. In bounds competitor can score on an out of bounds
competitor if the center referee has not called stop.
FORM
RULES
TIME
LIMIT: Each form or weapons routine must be three (3) minutes or
less. The time starts once the competitor enters the competition
ring. Four (4) minutes is allowed for each form or weapons routine
in the Night Time Finals. Each team form and/or demo routine must be
four (4) minutes or less. Any competitor, team form or team demo
that goes over the allowed time limit is automatically disqualified.
SCORING RANGES OF FORM AND WEAPONS: The scoring range will be 9.50
to 10.00 points. This is not to say that the level of proficiency of
a 9.75 white belt form score is the same as a 9.75 black belt form
score. We are grading white belts against white belts and black belt
against black belts, etc. One scoring range simplifies
form and weapon scoring. In the nighttime finals the range for
scoring grand champions form and weapons rounds is 9.90 to 10.00.
The Scoring range should be narrowed in divisions that have small
amount of competitors. (Suggestion: Count the competitors in the
division and multiply that by .02 and then subtract that number form
10.00 (10 competitors equal .20-10.00 = 9.80). Therefore the range
for 10 competitors would be 9.80 to 10.00, with 9.90 as your average
score.
TIES: If there is a tie for 1st Thru 4th
place, the majority of the judge's scores determine the winner. If
with the scores that were given, there is still not a majority of
judges for one competitor, they must be ask on the center referee
command to points to the competitor who they fill should win. All
judges must make a decision for only one competitor. Ties for 5th
through 8th place are never broken. They will remain tied
and all will receive points and awards.
TRADITIONAL, CREATIVE, MUSICAL AND EXTREME DIVISIONS:
Competitors in these divisions must exhibit a form or weapon routine
that reflects the essence and values of the division name in which
they are competing. Otherwise, the competitor risks
disqualification or down grading. Traditional forms and
weapons must capture the essence of classic martial arts movements,
showcasing the traditional techniques and stances. Creative form
and weapons allows contemporary martial arts techniques that have
evolved over the last 30 years. No extreme gymnastic-type movements
are allowed in the creative form and weapons divisions. Musical
forms and weapons require choreography of moves to the music.
Extreme forms and weapons allow movements whether they
originated form traditional or contemporary martial arts systems or
otherwise. However at least half of the form must originate form
martial arts techniques and the competitor must execute at least one
technique that involves an inverted move or greater than 360 degree
spin. See below for a full definition of all form and weapon
categories.
WEAPON DIVISIONS: Safety Rule: A competitor who unintentionally
drops his/her weapon will be automatically disqualified. If a
competitor recklessly or carelessly misuses his/her weapon, he/she
may be penalized or disqualified. If a competitor's weapon breaks or
comes apart during his/her routine, he/she will be disqualified.
STARTING A FORM OVER: If a competitor starts his/her form over
because of a memory lapse or any other reason due to his/her own
negligence, he/she may perform the form again. The officials will
score as though there was not a mistake, but the center referee will
instruct the scorekeeper to subtract .50 points from the
competitor's final score. The three-minute time limit will start
over. A competitor can only start over one time for scoring. If a
competitor has to start over not due to his/her negligence, he/she
will not be penalized on the start over.
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2007 AKA FORMS AND WEAPONS CRITERIA
(Note this is a General Guide we have combined Creative and
Traditional this year to form a combined Open Division and
Musical and Extreme Divisions to form a combined Division)
We share NASKA's definition of Forms.
NASKA has separated the forms and weapons competition into
four categories: (1) Traditional; (2) Creative; (3)
Extreme; and (4) Musical. In addition, the Board has
decided to separate the Grand Championship competition
between Traditional and Creative/Extreme, and further
separate the Youth Grand Championship competition by age and
gender (i.e., 13 & Under, and 14-17). This format will
result in 16 Youth Grand Champions, and 4 Overall Youth
Grand Champions combining boys and girls in the 13 & Younger
and 14-17 age groups for forms and weapons. The adult grand
championship competition will remain the same, except that 2
additional grand championship competitions were added for
the 30 & Older age group in forms and weapons.
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Traditional Forms and Weapons
– These forms must capture the essence of classic
martial arts movements, showcasing the traditional
techniques, stances, footwork, and weapons. Emphasis
is placed on execution of technique, application of
technique, balance, speed, power, solid stances, and
focus. Forms may be unmodified or modified from what
a system or school considers to be the original
version of the form; however, performance of the
following movements will result in a downgrade of
the form, or upon unanimous vote of the judges, a
"no score" as a form inappropriate for the division:
more than two kicks with the same leg without
putting the foot down in between; front or back
flips; cartwheels; front or side leg splits;
releases of the weapon other than simple hand
switches; or any other gymnastic movements or
extreme exhibitions of flexibility or agility with
the body or weapon that are deemed in the opinion of
the judges to be inappropriate for the division
pursuant to the general guidelines set forth here.
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Commentary: There has been a great deal of debate among
reputable martial artists regarding whether a form or
series of moves are outside of the bounds of the
Traditional Division. Because NASKA is a tournament
circuit open to all styles and schools (across the
nation and around the world) and from which judges are
utilized, each competitor must make his or her own
decision regarding whether to include movements which
might be to be objectionable for the Traditional
Division.
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Creative Forms and Weapons –
The Creative Division allows forms to include
contemporary martial arts techniques that have
evolved over the last 30 years. These may be added
to a traditional form, or the form may be devised in
its entirety by the competitor. The Creative
Division was formerly known as the Open and before
that the
American
Division. A form in the Creative Division must
ONLY
include techniques which originate from martial arts
and like the Traditional Division, emphasis will be
placed on execution of the techniques, application
of the techniques, balance, speed, power, solid
stances, and focus Spinning kicks, jump spinning
kicks, flying kicks, multiple kicks, splits, weapon
twirls, weapon releases, and other
creative
martial arts techniques are permitted.
Movements that involve more than a 360 degree spin,
require the body to be inverted more than parallel
to the floor, or are similar to movements found in
gymnastics and/or non martial arts disciplines, or
forms that meet the above definition of strictly
traditional forms, will result in a downgrade by the
judges or, upon a unanimous vote of the judges, a
"no score" as a form inappropriate for the division.
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Commentary: The Creative Division is intended for those
competitors who do not wish to compete with a strictly
traditional form, and/or do not wish to compete against
other participants who execute extreme gymnastic-type
movements. Over the past several years, it was often
observed that judging these "creative" forms in the same
division with forms including extreme martial arts
"tricks" was essentially comparing apples and oranges,
and to be more fair to the participants these divisions
should be separated. NASKA has therefore created a
separate "Extreme Division", as detailed below, separate
and distinct from the Creative Division, thus allowing
the Creative Division to include only those forms with
movements that originate more inherently from the
classic martial arts systems.
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Regarding the Creative Weapons Divisions, it is
important to note that any particular weapons movement
shall NOT be a factor in determining whether the weapons
form constitutes a Creative or Extreme Form. The
determining factor shall be the particular body
movements as defined below in the Extreme Divisions.
Consequently, a Creative Weapons competitor is permitted
to perform any weapons move (i.e., twirls, releases,
spins, etc.), but is not permitted to perform "Extreme"
body movements (i.e., flips, 540 and above spins or any
inverted body moves, etc.).
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Extreme Forms and Weapons – The Extreme Divisions
allow the competitor to perform any movements
whether they originate from traditional or
contemporary martial arts systems or otherwise.
However, (1) at least half of the form must
originate from martial arts techniques, and (2) the
competitor must execute at least one technique that
involves an inverted move or greater than 360 degree
spin. Emphasis is placed on the quality of execution
of techniques and movements, martial arts skills,
balance, speed, power, degree of difficulty, and
showmanship. In addition, only those movements that
portray a definite offensive or defensive martial
arts purpose, or are included to illustrate extreme
flexibility or agility, are allowed. Inclusion of
other movements, or the performance of a form or
weapons form meeting the criteria above for a
Traditional or Creative form, will result in a
downgrade by the judges, or upon a unanimous vote of
the judges, a "no score" as a form inappropriate for
the division.
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Commentary: As martial arts evolves from the
Traditional to Creative to Extreme, this category allows
for the integration of techniques and movements from all
martial art styles, gymnastics, acrobatics, dance, and
athletic disciplines. If a competitor wishes to
participate in a division with moves not permitted in
the Traditional and Creative Divisions but meeting the
guidelines described here, the competitor should compete
in the Extreme Division.
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Musical Forms and Weapons:
The Musical Divisions requires a form or weapons
form meeting the above criteria for a Traditional,
Creative, and Extreme form, choreographed in a
general sense to the beats or rhythm of music chosen
and provided by the competitor. Primary emphasis
shall be placed on innovative choreography of moves
to the music, however, the basic criteria listed
above for all forms must also be observed. Simply
performing a Traditional, Creative, or Extreme form
with background music, or a form not meeting the
basic criteria for all forms above, will result in a
downgrade by the judges, or upon unanimous vote of
the judges, a "no score" as a form inappropriate for
the division.
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Each competitor must provide a music player of
reasonable and non-intrusive size at ringside to
play his or her music, and an attendant at the
player who must be present at all times during the
performance. As each form begins, a music volume
check must be made, during which time the player
attendant will look to the center judge for a nod of
approval or a signal to lower the volume. Once this
volume is set, it may not be increased during the
performance of the form.
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Commentary: The Youth Creative Weapons Division permits
music as an option. Because such divisions are not
Musical Divisions by the above definition, choreography
to the beats or rhythm of the music is not required.
Likewise, because the Grand Championships are not
considered Musical Divisions, choreography to the beats
or rhythm of the music is not required. Please note
that even though your form does not have to be
choreography to the beats and rhythm of the music in the
above circumstances, if a competitor decides to use
music, the music will be judged as part of their form or
weapon form performance.
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Commentary: If a competitor receives a "no score"
decision by the judges because they feel the
competitor's form is not appropriate for the division,
the competitor is not allowed to redo his/her form or
weapon form in that division. It is the
responsibility of the competitor to read and understand
the rules of the division he/she is competing in before
competition starts.
Grand Championships: Traditional Forms and Weapons have
their own Grand Championship. Accordingly, the winners of
their respective divisions must compete with a Traditional
Form. No music is allowed in the Traditional Forms
and Traditional Weapons Grand Championships.
The
Creative, Musical and Extreme Divisions in Forms and Weapons
are combined in the Grand Championship Round. Consequently,
the winner of the separate Creative and Musical Divisions
may incorporate Extreme moves and/or music in the
Creative/Musical/Extreme Grand Championships.
In
the Overall Youth Grand Championship, each Grand
Champion MUST compete with a form or weapon form that
represents their individual Grand Championship. For
example, if a competitor won his Creative forms division,
and then went on to win the Creative/Musical/Extreme Grand
Championship, that competitor may compete with an Extreme
Form in the Overall Grand Championship even though the
competitor may have won the Creative or Musical Division. A
Traditional Grand Champion winner MUST always compete
with a Traditional Form or Traditional Weapon Form when
competing for any Overall Youth Grand Championship.
Traditional form and weapons Grand Champion winners MAY
use music in their form or weapon form ONLY when
competing in any Overall Youth Grand Championship.
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